In the past, PCSX2 used to make use of byte, short, and word for this. (This is where something gets stored by the game, like money values for example) These codes generally almost always start with either 0, 1, or 2. If you want to turn a code completely off, simply comment it out with // in front of the patch=1. Gametitle=Tales of The Abyss (U) Ġ: Writes value one time only at the start of a game. Usually it will look like something like this: Now let's take a look at the structure of a PNACH file. In the above line is the game Tales of The Abyss, when looking for the CRC of the game it is the one you want after the '0x' part. Each game has a unique CRC number which can be found in the Console Log window when you run the game. The filenames are always labeled via the CRC of a game. Check the console window to see where PCSX2 is trying to load the file from if you're having issues finding the correct folder. Note: If you're using the portable versions then the folders will be located in the root PCSX2 directory. Widescreen patches are stored under a different folder called cheats_ws. ![]() When you're using regular cheats the PNACH file is saved in the cheats folder located under My Documents/PCSX2/ by default. ![]() Storing game patches (widescreen patches for example, or fixes for games) and cheats. ![]()
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